It’s
easy to get lost in all the details of building a great video or computer game
– so easy in fact, that we can forget the parts of a game that make them fun to
play. The following serves as a gentle reminder of what prompts players to play
games in the first place. Refer to this reminder in the event that you get
bogged down or distracted with confusing C++ syntax, or lines and lines of
Visual Basic statements and DLL structures.
- Remember the player is the main character. Here’s
a secret between you and me: People play games to gain a sense of control.
If you can manage to program your game in a way that puts the player in
control, then you’ve already won half the battle. This doesn't mean to suggest
that the game should be easy. It simply means that when a gamer runs home
from school or drives home from work to play a video game, she wants to
feel the control that she didn’t have during the hours between nine and
five. The outcome of a game – whether it’s a win or a loss - should never
be random, but the result of a good, controlled game play instead.
- KISS. Remember that acronym? It stands for Keep It
Simple Stupid. We all know that programming a game is hard business, but
believe us when we say we don’t want to be reminded of it. The difficulty
of programming a game should never be part of the game play so when
possible, make the game easy to start, easy to navigate, and of course,
easy to play. We’re not asking for pre-school strategy here, but on the
other hand, we don’t want to feel as dumb as a pre-schooler either. Forget
the hundred page manual. Nobody except the truly obsessed is going to read
it anyway. Build your game for the average Joe and everyone will be your
fan.
- Add plenty of action. And add lots of it too. The
more action you add to your game, the more attention players will pay
attention to it. And the more that players pay attention to your game, the
more addictive your game gets. For every action that a player's character
makes, have the game react and then prompt the player for more.
- Make the story a good one. Nothing is worse than
playing a game only to wonder what you’re doing and why. Purpose is and
always has been a human obsession. But without it, we’re left wandering...
in the darkness... wondering bizarre things like how the house would look
in a coat of bright pink paint. Don’t give your players the opportunity to
waste time like that. Give them a mission and make sure your game reminds
them what the mission is at opportune times and why they must complete it.
- Give us eye candy. But make it relevant. The
graphics in a game shouldn’t be distracting, they should make our eyeballs
glaze over with satisfaction upon seeing them, and then salivate for more.
Graphics should contain clues and entice us further and further into the
game until we’ve beaten the thing.
- Make it real. Fantasy games are okay, but what
makes them cool is the fact that they’re realistic. It’s hard to get into
something that isn’t familiar or that there’s no way we could ever
experience. But if you can implement some reality into your games, players
will appreciate it and relate to it on a whole new respectable level.
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